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خرید و دانلود نسخه کامل کتاب Become a Unity Shaders Guru: Create advanced game visuals using code and graphs in Unity 2022

قیمت اصلی 3,703,700 تومان بود.قیمت فعلی 3,248,700 تومان است.

تعداد فروش: 69

نویسندگان: Mina Pêcheux

فرمت: Kindle Edition or PDF + Converted PDF ناشر: Packt Publishing; 1st edition (July 14, 2023) تاریخ انتشار نسخه الکترونیکی : July 14, 2023

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شابک: 9781837636747 لینک: https://www.amazon.com/dp/B0BJKNRCDN


زمان تحویل: حداکثر 24 ساعت

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توضیحات


Discover a range of advanced shading techniques to beautify your 2D/3D game projects with Unity 2022Purchase of the print or Kindle book includes a free PDF eBookKey FeaturesDiscover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editingLearn advanced tricks to optimize your rendering pipelineExplore various concepts to create a variety of 2D and 3D game shadersBook DescriptionDo you really know all the ins and outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects!Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP and learn how to use the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline and then in the Unity URP and Shader Graph, while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines to a sprite and simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, such as ray marching.By the end of this book, you’ll have learned how to create a wide variety of 2D and 3D shaders with Unity’s URP (both in HLSL code and with the Shader Graph tool), and will be well versed in some optimization tricks to make your games friendly for low-tier devices as well.What you will learnUnderstand the main differences between the legacy render pipeline and the SRPCreate shaders in Unity with HLSL code and the Shader Graph 10 toolImplement common game shaders for VFX, animation, procedural generation, and moreExperiment with offloading work from the CPU to the GPUIdentify different optimization tools and their usesDiscover useful URP shaders and re-adapt them in your projectsWho this book is forThis book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity’s render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.Table of ContentsRe-coding a Basic Blinn-Phong Shader with Unity/CGThe Three Unity Render PipelinesWriting Your First URP ShaderTransforming Your Shader into a Lit PBS ShaderDiscovering the Shader Graph with a Toon ShaderSimulating Geometry EfficientlyExploring the Unity Compute Shaders and Procedural DrawingThe Power of Ray MarchingShader Compilation, Branching, and VariantsOptimizing Your Code, or Making Your Own Pipeline?A Little Suite of 2D ShadersVertex Displacement ShadersWireframes and Geometry ShadersScreen Effect ShadersAppendix: Some Quick Refreshers on Shaders in Unity

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