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خرید و دانلود نسخه کامل کتاب Game Development Patterns with Godot 4: Create resilient game systems using industry-proven solutions in Godot

قیمت اصلی 2,849,000 تومان بود.قیمت فعلی 2,499,000 تومان است.

تعداد فروش: 80

نویسندگان: Henrique Campos

فرمت: Kindle Edition or PDF + Converted PDF ناشر: Packt Publishing; 1st edition (January 10, 2025) تاریخ انتشار نسخه الکترونیکی : January 10, 2025

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شابک: 9781835880289 لینک: https://www.amazon.com/dp/B0DCZD94JS



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آنتونی رابینز میگه : من در 40 سالگی به جایی رسیدم که برای رسیدن بهش 82 سال زمان لازمه و این رو مدیون کتاب خواندن زیاد هستم.

 
Learn how to create flexible game development architectures, leveraging a solid codebase by applying industry-standardized solutions writing robust, scalable code in Godot Engine, in this guide with key images in colorKey FeaturesLeverage Godot’s built-in features to implement design patternsExplore object-oriented design from a unique perspective based on the philosophy of languageLearn SOLID principles with practical, intuitive implementation strategiesPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionGame development demands more than just creativity; it requires code that’s as dynamic and adaptable as the games you dream of creating. Master the art of writing clean, robust game code by understanding object-oriented programming and leveraging proven design patterns tailored for game development using the Godot Engine. Henrique Campos, a seasoned game developer, educator, and creator of popular resources like The Essential Guide to Creating Multiplayer Games with Godot 4.0, blends industry expertise with practical teaching methods to ensure you gain both theoretical and hands-on expertise in crafting game code.Starting with the fundamentals of object-oriented design, you’ll master SOLID principles. You’ll learn how to favor composition over inheritance—an essential approach for creating reusable code bases. Through a hands-on sample game project, you’ll implement a series of basic and advanced design patterns using Godot Engine’s features and identify where, when, and why to implement each design pattern.By the end of this game development book, you’ll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.What you will learnCreate reusable and scalable code with SOLID principlesIdentify common game development issues and apply industry-standard solutionsUnderstand feature requests and turn them into concrete solutions leveraging design patternsAnalyze game development pathologies to figure out underlying issuesArchitect reliable systems that are understandable, intuitive, and scalableStructure professional, collaborative game systems that are easy to maintainWho this book is forIf you are a game developer, game designer, technical artist, or solo developer with programming experience in Godot Engine and the GDScript programming language, this book is for you. Perfect for professionals looking to create solid, reusable, and reliable architecture that can adapt and grow with their creative vision.Table of ContentsUnderstanding Object-Oriented DesignLearning the Four Fundamental PillarsCreating SOLID Design SolutionsFavoring Composition Over InheritanceMaintaining Global States with the Singleton PatternDecoupling Objects with the Observer PatternSpawning Game Objects with the Factory PatternChanging Object Behavior with the State PatternDesigning Actors with the Command PatternImplementing AI with the Strategy PatternCreating a Power-Up System with the Decorator PatternCross-Fading Transitions with the Service Locator PatternImproving Game Feel with the Event Queue Pattern

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