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خرید و دانلود نسخه کامل کتاب Solid Edge 2019 for Designers, 16th Edition قیمت اصلی 7,632,000 تومان بود.قیمت فعلی 7,282,000 تومان است.
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خرید و دانلود نسخه کامل کتاب Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines
خرید و دانلود نسخه کامل کتاب Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines قیمت اصلی 2,849,000 تومان بود.قیمت فعلی 2,499,000 تومان است.
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خرید و دانلود نسخه کامل کتاب Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games

قیمت اصلی 2,849,000 تومان بود.قیمت فعلی 2,499,000 تومان است.

تعداد فروش: 46

نویسندگان: GEORGE LI, Dr. E. Wyn Roberts

فرمت: Kindle Edition or PDF + Converted PDF ناشر: Packt Publishing; 1st edition (August 30, 2023) تاریخ انتشار نسخه الکترونیکی : August 30, 2023

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شابک: 9781804613931 لینک: https://www.amazon.com/dp/B0BV7487CF


زمان تحویل: حداکثر 24 ساعت

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توضیحات


Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratchPurchase of the print or Kindle book includes a free PDF eBookKey FeaturesLearn C++ programming as well as C++ scripting for Unreal Engine 5Practice the UE5 scripting APIs through a game project to improve your knowledge and skillsExplore essential techniques and development cycles including design, implementation, optimization, and publishingBook DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting’s high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learnDevelop coding skills in Microsoft Visual Studio and the Unreal Engine editorDiscover C++ programming for Unreal Engine C++ scriptingUnderstand object-oriented programming concepts and C++-specific syntaxExplore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanismUse the predefined Unreal Engine classes and the programming mechanismWrite code to solve practical problems and accomplish tasksImplement solutions and methods used in game developmentWho this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor/pawn/character, transformation, animation, and player control will be beneficial.Table of ContentsCreating Your First Unreal C++ GameEditing C++ Code in Visual StudioLearning C++ and Object-Oriented ProgrammingInvestigating the Shooter Game’s Generated Project and C++ CodeLearning How to Use UE Gameplay Framework Base Classes Creating Game Actors Controlling CharactersHandling CollisionsImproving C++ Code QualityMaking Pangaea a Network Multiplayer GameControlling the Game FlowPolishing and Packaging the Game

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